Mit dieser App haben Sie die möglichkeit für das Spiel Legion TD 2 sogenannte Interactive Guides zu erstellen und von anderen Nutzern anzuschauen. Elemental Opener W/ Solid Workers Early. 2,mal angesehen. Forsaken guide · 1,mal angesehen. A Guide to different class strategies. Hier findest du alle Infos zum Echtzeit-Strategiespiel Legion TD 2 von AutoAttack Games, Inc. für PC: Release, Gameplay und alles, was ihr wissen müsst.
Interaktive Guides und Lexikon - Legion TD 2Legion TD 2 ist ein Spiel von AutoAttack Games, das von AutoAttack Games vertrieben wird. Es gehört zum Casual Game-Genre, Unterkategorie Tower Defense. Elemental Opener W/ Solid Workers Early. 2,mal angesehen. Forsaken guide · 1,mal angesehen. A Guide to different class strategies. Mit dieser App haben Sie die möglichkeit für das Spiel Legion TD 2 sogenannte Interactive Guides zu erstellen und von anderen Nutzern anzuschauen.
Legion Td 2 Guide Get instant access and start playing; get involved with this game as it develops. VideoLegion TD 2 - #1 Player Tactics Hast Online Casino Novoline dich schon immer gefragt was man mit den Protonen macht? Mehr Infos zu Werbung und Tracking in unserer Datenschutzerklärung oder im Datenschutzinformationszentrum. If you're new to the game, here are some tips to get started:.
Mit solcher Einzahlung bekommen Sie Legion Td 2 Guide zum Willkommensbonus und Legion Td 2 Guide. - Willkommen bei GameStar!Desktopversion anzeigen. View high quality Legion TD 2 guides created by top players. Legion: Tier: Fighter: Cost: Value: Range: DPS: HP: Dmg Type: Def Type: Ability 1: Ability 2: Atlantean: T1: Pollywog: 7: Magic: Swift: Atlantean. 9/26/ · Legion TD Mega is relatively popular Warcraft3: The Frozen Throne map made by HuanAK. Honestly i started playing this map because my friends don't like DotA 1, so we needed to find game that we all like to play and we found Legion Tower Defense Mega Mega. It is very complex game, mainly based on maths and strategies, but also knowledge. Adapt into Seraphin. Mercenaries are used for both Postal Code Kreditkarte attacking opponents and economy increasing income. You can send for 1 Income Level 2 here, but that's optional, without sending you will only up 1 more Dwarven Engineer for 2, otherwise you add another T1. Starting now, Legion TD 2 is on sale and featured on the front page of Steam. Weekend [Updated ] The Legion TD 2 Guide by LForward. The guide for. Durchstöbern und bewerten Sie von Spielern erstellte Guides für dieses Spiel. Oder erstellen Sie Ihren eigenen und teilen Sie Ihre Tipps mit der Community. Elemental Opener W/ Solid Workers Early. 2,mal angesehen. Forsaken guide · 1,mal angesehen. A Guide to different class strategies. Legion TD 2 ist ein Spiel von AutoAttack Games, das von AutoAttack Games vertrieben wird. Es gehört zum Casual Game-Genre, Unterkategorie Tower Defense.
Hire mercenaries to attack your opponents. Mercenaries can be hired during the day or night and are always sent to attack your opponent at the start of the next day.
Hiring mercenaries also increases your income, which is given to you at the start of each night. Mercenaries are used for both offense attacking opponents and economy increasing income.
Gold is used to deploy fighters and train workers. Builds for new players - Forsaken [Staff Answer] A. Crowley , May 12, Replies: 5 Views: 2, Crowley Aug 14, Builds for New Players - Atlantean A.
Crowley , May 24, Crowley Jul 5, Builds for new players - Mech A. Crowley , May 19, Replies: 2 Views: 2, Crowley May 26, Replies: 1 Views: 1, Jules May 23, This is very good on early waves as Tremor has low cooldown so Minotaur can cast this two or more times during single wave.
Tremor doesn't affect flying units, so Minotaur is not awesome on these waves as he is on ground waves. Bigfoot has Fissure ability that deals 75 spell damage to units around him and stuns them for 1 second.
Overall nice tank at all stages of the game, but struggles a bit on ranged waves with magic attack type. As majority of tier 1 towers, he is pretty much useless in X3 mode.
Can tank first few waves a bit, but not awesome by any means. This is very good, makes him more durable in early game when creeps have low damage.
Overall, Frenzy Ghoul is great early games tower, tanks good with his life steal and attacks fast too. As all other Undead units, he is weak a bit.
Has Small Splash ability that does splash damage to units next to main target. This only works on ground units. Overall slow and weak, try to avoid building it.
Fire Archers are good on early waves due to their attack speed, but they have low damage. Necromancer can be upgraded once, but has two different upgrades.
Necrolyte is good early game tower, but looses efficiency as game goes later. As units has low HP in early game, he is not so good early on. As game goes on his aura drains more and more HP, so he does insane amount of damage in late game to all enemy creeps Heartstopper aura has huge AOE.
With his nice attack speed and HP pool he is good in early game, can hit hard and tank nice amount of damage.
The Butcher is nice tank in early and mid game, has insane damage but slow attack speed. Overall decent, but not epic tower by any means.
Would be nice tower in early game, but his price does't allow you to build it early on costs gold, and at level 1 you have gold.
He is nice mid game tank with Circle Splash ability that deals splash damage on ground units around main target.
Death Dragon has insane damage but due to his slow attack he is not that awesome. Good in lategame as he is flying, so he doesn't bug much with other, ground towers.
He can be used in early game to tank a bit, but you will need something to attack behind him due to his 1. Has low HP but attacks pretty well in early game.
Zeus is extremely good in early-mid game due to his insane attack speed. Zeus has Power Surge ability that deals 50 bonus damage for cost of 10 mana.
Pyro is insane in early game, he can tank a lot, has extreme damage and attack speed. He is also good in mid game as a tank.
Overall Pyro is one of the best early game towers. Can be used as tank in early game, but with his slow attack speed, deals low damage.
This is not much in early game when you have few towers with low damage, but gets better and better as you build more towers. As a damage dealer pretty much useless due to his poor attack speed, but as a Captain great supportive tower.
As i said this is nothing in early game, but in late game they give extreme amount of bonus damage to your tower mass. With his nice HP and attack speed he can be used in early game.
Leviathan is probably the most useless tower in Legion Tower Defense Mega. With 2. Aslo useless ability as it depends on his attack speed.
With his nice HP pool can tank nicely in early game, but he has slow attack speed. Compared to Cyborg he is stronger, but his main advantage is his nice attack speed.
Krogoth is quite good early-mid and even late game tanky tower, only concerning thing about him is that he is a bit expensive. It is also expensive even for mid game, but still can be afforded.
In late game it deals insane amount of damage and also tanks very good with HP. Overall extreme, but expensive tower. Land Mine goes to incoming creeps, suicides and deals 30 damage in AOE this is actually ability called Kaboom.
Land Mines can be used in early game in theory, but i don't see any good reason for that. With low HP can tank a bit in early game but is almost useless.
Can be used in early and mid game as a tank. Clockwreck has Cluster Rockets ability that stuns target in small AOE at ability tooltip it says that it also deals 10 damage, but it is a bug, because it doesn't deal any damage.
Overall decent tank with nice stun ability. This tower is very useful in early game with its nice damage and attack speed it clears early waves fast and easy.
Machine Turret has Burst Shot ability that strikes two additional enemy creeps with reduced damage. With higher damage, Machine Robot can be used even in mid game as a ranged damage dealer, but he looses his efficiency as game goes later.
He can be used in early game, can tank a bit and deal good damage. Still, Advanced Telescope gives amazing amount of bonus damage in late stage of the game when you have huge ranged tower mass.
He is insane on fist few waves due to his extreme attack speed, but his light armor type prevents him from tanking good. Overall insane tank that moves fast and deals great damage due to his amazing attack speed.
Also not expensive, compared to other towers, which is big part of his imbaness. There is a strategy to build only Goblin Blasters till late mid game, which i will show you how to do in sector called 'Builds'.
Quite tanky with nice damage, can be used in early and mid game. Steamroller has Goblin Driver ability that summons Geomancer after he dies, which can be useful in early game.
With his nice damage and attack speed, he can be used in all game stages. Assault tank has also Goblin Driver ability, but instead of Geomancer he will summons Clockwreck when he dies.
This is very useful because he doesn't need tanks tower tanks,like Krogoth for example, not real tanks as all other ranged towers, if you have few of them, when one dies, you suddenly have melee tank to fight for you.
Overall Assault Tanks are great and not so expensive towers. With 55 HP useless in X3 mode. Can be upgraded twice. Now Swamprunner can be upgraded once, but he has two different upgrades.
Feast regenerates 25 HP every 5 attacks. Fangtooth is very nice tower in early game, has nice attack speed and is quite durable with its Feast ability.
Overall nice tower in early game which can be also used later for his slow effect. It is very good early on, but strangely this is ranged tower that can tank quite good.
This ability is very good early on, it provides time for ranged units behind Egg to deal damage.
This is, however useless later on, because if enemy creeps have high damage, Withdraw won't activate, Egg Sack will die instantly.
Sky Dragon has Brawl ability which gives him bonus damage on Air units. Overall Sky Dragon is good tower, specially for flying waves, but not epic by any means.
Due its slow attack speed, can be only used for tanking purposes. Good and cheap unit, can absorb nice damage in early game.
It can tank well even in mid game and when you don't need it anymore, you can sell it for almost full price. Overall one of the best towers in Legion which allows you to manipulate gold as no other tower does.
It can be used as good damage dealer in early game, but its main advantage is ability called Sphere.
Highbourne has two abilities, first is the Sphere same as Mermaids ability, but shorter cooldown and second ability is called Storm Geyser.
She can summon Geyser that heals friendly towers by 10 HP per second, shocks up to 3 enemy creeps for 40 damage every 7 secounds and lasts 15 seconds.
Geyser is very nice supportive ability, it heals your units making them more tanky and in conjunction with Sphere your units will be able to take insane amounts of damage and still be alive.
However if you have few Highbournes, Storm Geyser's heal won't stack, so you will always have total of 10 HP per second heal for your towers.
Overall one of the best if not the best supportive towers in Legion Mega. Another very strange tower due to his ability called Submerge. Submerge allows Komodo to become invulnerable untargetable for 1.
After 1. This is great ability, but it disallows Komodo to tank, because while he is Submerged creeps will attack your other potentially ranged towers and they will keep their aggro on them.
Overall Komodo is great damage dealer in early game, but if you don't have any other tanks, he is not that good. However stun duration is greatly reduced on bosses.
Overall decent tanky tower but due to its relatively slow attack speed not epic by any means. He is quite cheap compared to the other tier 6 towers and can be built in early game as a both tank and damage dealer due to its high HP pool and fast attack speed.
Hydra has two abilities. With total of HP this makes Hydra one of the best tanks in Legion Mega which deals good damage too.
With 75 HP useless in X3 mode. A bit stronger than Peasant, can be used for first two waves, but still almost useless tower.
In its basic form is almost never used, because of her upgrade. Elite Archer has Multishot ability which allows her to attack 5 targets at once.
Whit great attack speed this tower is ridiculous in early game, can almost clear first few waves by itself almost, but can clear level 1.
Due to her efficiency and great damage, this unit allows you to make huge income scores in early and even mid game. Overall great 'income' unit.
There is Elite Archer only strategy until mid game, that i will explain in sector 'Builds'. Due to his slow attack speed, he can be used only as a tank in early game.
This ability is, however, bugged because you should be able to turn this on and off as you like, but it simply doesn't work, so Guard will always have Defend buff on him.
Overall slow, but nice tank with good attack speed. He has Heal ability that he can use on one friendly tower. He can heal that tower for HP.
This is simply good as it gives more HP to your towers. He has Greater Heal that heals single friendly tower for HP. Besides heal, High Priest deals good damage too.
Overall good supportive tower with nice damage when upgraded. With nice amount of HP can tank nicely in early game, but can also deal good damage due to his fast attack speed.
His main role is to tank in early and mid game, but he deals nice damage too. Overall good tank with ability that makes him even more tanky. Has nice HP pool and attack speed which makes him good tank and damage dealer in mid game.
His attack speed seems slow, but he has Storm Hammers ability that bounces his attack two times with reduced damage. Overall great damage dealer with high base damage and slow attack speed.
Note: Because of it's size, i couldn't upload this Book in one post, so second part is in comment bellow. Like Dislike. As almost all other tier 1 towers, almost useless with 60 HP in X3 mode.
Gnoll Savage is cheap tower and can be used in early game to tank a bit and on bosses with his slowing attack. Overall cheap but weak tower with nice ability.
With low HP its useless in its basic form. This stun duration is greatly reduced on bosses. This stun is also reduced on bosses.
Overall Ogre Pulverizer is good early game tank and his bash ability can help a lot. However unit can't die from this poison damage, it will deal damage until unit is at 1 HP.
Overall good tower, slow works well on every wave, specially on boss levels. Troll Fighter MHP; ;1. In its basic form deals good damage, but has slow attack speed.
This is pretty much useless early on, but in late game this increases damage output of your towers by huge amount. Overall great aura-based tower.
Its good to tank in early game and can deal good damage, but have a bit slow attack speed. Overall great tank with great siege damage and with almost permanent armor increase can do a lot in early and mid game.
As cheapest tier 6 in game, he can be used early on, can tank a lot and deals good damage due to his Circle Splash ability that deals small splash damage to the ground units around main target.
Not impressive damage output due to his slow attack speed but this is cheapest tier 6 unit in Legion and you can get big mass of them easily.
Can tank a bit first few waves, but almost useless. Guardian has more HP, can tank very good in early game and has Entangle ability that prevents single unit from moving and attacking for 4 seconds while dealing 10 damage a second.
Overall decent tanky unit in early game, with ability that is great for bosses. With low damage can only be useful for first few waves.
Meilai has two abilities. This is always good, specially on bosses as it increases piercing damage of all your towers. Overall decent early-mid long ranged damage dealer, but looses efficiency in late game.
Very good in early game with nice attack speed and evasion tanks and attacks good. Thunderbird has Aftershock ability that strikes additional enemy for 40 damage every time it attacks.
Good damage but very slow attack speed makes this unit good only if you have no other source of magic damage.
This is useful on ranged levels where your melee units need to switch fast from one to another creep. This is great on melee levels where creeps are slowed, so they need more time to come closer, which is more time to your ranged damage dealers to do their job.
Over all both Tree of Travel and Time are great supportive towers and nice early-mid game tanks too. With nice HP can tank and deal nice damage in early game.
Yggdrasil is basically great from all aspects in early and mid game, tanks good, deals good damage and has Sacred Blessing ability that heals up to 4 friendly towers and himself for 40 hp every 5 seconds.
Can be build early on due to his low price and is extremely good on all early and mid game levels. Can be upgraded once but has two different upgrades.
If this unit dies, it will heal up to 5 nearby towers for HP. Overall great supportive tower that tanks good in all stages of the game.
When he dies he will deal damage in large AOE to 15 units. This is great in early game as he clears full waves only by himself and is also good later on as it damages almost full waves.
There is a strategy with these trees that i will explain and talk about in sector 'Builds'. There are only rare cases where you will not have any of those, I will talk about that later.
Positioning is the key to make the most out of your value. With perfect positioning you can ensure that your units share the damage equally and your main damage dealers stay untouched to deal the most possible damage.
The following advices refer to solo building. To get the best possible start, you need to start building at the wall, doesn't matter if you build on the inner or the outer side, just important that the unit you are building can't get surrounded that easily.
You're basically using the terrain as much as possible here. But you will build more than just 1 unit so what are you doing now?
Some units will continue using the wall, for example Elite Archer. For all other units applies that you build them shifted.
A lot of people are building their towers the oracle way from beginning. Even if you have the Oracle for later, you should consider if its worth doing it like this, because it will screw the way your units will get focused.
Now you know how you should place your towers, but one question still remains: Which units should I build where? In general tanks belong in front, while damage dealers and auras belong in the back of your legion.
But that's too easy and obviously not everything thats important. Some towers do not seem to be "Tanks" as they use Ranged Attacks, this applies to Hydra and Hades, those 2 should always be placed in front as they either split themselves or they summon creeps, this means they will take some initial damage but your melee units will pass them and tank for them instead.
This leads to even better damage sharing. Another unit that should be placed in front is the Tree Of Knowledge, this unit explodes when it dies and will damage enemy units, so your units will have to deal with less enemies.
The king is the heart of the game. Protect him at any cost. To do this the best you need to understand the kings spells. I will only be talking about the primary spells received after Level 4.
Those are Immolation War Stomp and Shockwave. Your king has Mana and regenerates 3 Mana per second. Let's talk about one spell after the other. Controlling the king is a mystery for itself.
Everyone has other preferences so the opinions might distinguish. In this chapter I will try to explain to you how you should up your king, what units you should focus and what else you should pay attention to.
Additionally I will also show you king control examples to get a better understanding. Keep in mind that you can queue up attacks with Shift so you don't need to change the target with a click every time.
Mercenaries are the units you can hire in your barracks to help attacking the enemy. They will support creeps on the enemy spawn.
Mercenaries require Lumber, between 20 and and not all of them are available from the start. Others award less, but provide creeps with useful Auras.
Which Units you send is your decision as it distinguishes from Round to Round. Your enemies units also have some impact on the decision.
The following will show you the strengths of mercenaries and provide you with useful information on when to send them. We start with the first barrack.
The following units get unlocked after Level They are available as soon as the Level 10 timer hits 0. They feature stronger Mercenaries that scale better into Mid- and Lategame Stages.
The following units can be send after Level The barracks will reset once again when the Level 15 timer hits 0, so you actually have about 3 seconds time to send those units for Level Consider which units you wanna send for Level Then concentrate when the timer runs out.
You will have to click the advanced barracks again because they will reset so you can't trust your previously selected control groups.
Click them again when they reset and use your hotkeys, for example X V and Z to send them. Back to the remaining units:.
The following guide features important numbers and data that you should remind when playing LegionTD.
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Sign In Sign in to add your own tags to this product. Gifting on Steam The Steam Community. Support Forums Stats.Legion: Tier: Fighter: Cost: Value: Range: DPS: HP: Dmg Type: Def Type: Ability 1: Ability 2: Atlantean: T1: Pollywog: 7: Magic: Swift: Atlantean. Legion TD 2 is a strategy game played by two teams of two. Deploy fighters (towers) to defend your lane against waves of enemies and hire mercenaries to attack your opponents. To win, you must defeat the opposing team's king before they defeat yours. From start to finish, a match lasts around 25 minutes. Start with 2 upped Revenants and 2 small Ones if u don't have a tanky T2. Aim for 5 Revenants or 4 Revenants + some tanks in front if you got them for Level 3. Same Should hold Level 4 under normal circumstances, for Level 5 you should get over Value, if enemy sends a blood orc you can't do much about it since Revenants are not tanky at all. Legion TD 2 Gameplay Guide [Staff Answer] Jules, Jul 5, Replies: 0 Views: 10, Jules Jul 5, Sticky. Rating & Matchmaking Guide [Staff Answer]. My twitch-channel: mafiatracksuit.com 1. pick a predefined legion 2. be aware of your surroundings 3. focus on denying workers rather than forcing.This is the second level. So what you actually need to have good income? With 2. This is Wetter Heute Lörrach boss unit that has Magnataur's Shockwave abiltiy that deals damage to units in Kalk Stopp Tabs line similar to King's Shockwave, Computer Strategiespiele 10 more damage and a bit lower range. Shamans are generally strong summons on every level, but they are Brainium Solitär Kostenlos best on boss levels, where they can buff already insane bosses. With low HP its useless in its basic form. With such a huge HP and damage jump compared to previous level, it is not strange if you have problems on this level. Has low HP pool but if placed correctly can deal huge amounts of damage. For Lvl 10 you need to evaluate if your other units are good for this Lvl or not. For Level 7 there are several possibilties, you can either go for 3 Blasters, maybe even with some additions, which will hold pretty good or you go for only 2 Blasters and go for more ranged units behind, where you are Ifk Berlin to invest more into Lumber research. Each of Link Spiele creeps have different cooldown which means that you can't send infinite amount of creeps Legion Td 2 Guide wave. It is classic tank and his role is to stay in front lines and take most of the damage. Popular user-defined tags for this product:?